Category Archives: Grandstand

Grandstand Munchman 80’s handheld review

Anyone who has read my blog before knows I am a big fan of retro handheld games, and Grandstand made some of the best. Many of these games attempted to recreate the big arcade games of the time, which explains the proliferation of space invader clones, including the likes of Galaxy Invader and Astro Wars. The Space Invaders game format translated relatively well to the VFD handheld games, due to the relatively simplistic graphics, and that fact that the invaders and the player character didnt occupy the same space on the game screen.

When it comes to replicating a maze game, and of course we are talking about Pac Man, the graphical challenge is much greater using a VFD screen. As well as having to create a realistic looking maze, you also have a playfield that requires the player character, the enemy ghosts and also the pac pills to be represented in the maze at the same time.Grandstand managed to achieve this with the classic Munchman, delivering a great Pac Man clone that stays true to original despite the limitations of the format.

The game itself is large and round, like a dinner plate, in a bright shiny yellow, a clear reference to it’s Pac Man heritage. Rather than using a joystick, which would have stood out against the smooth surface of the game, 4 directional buttons were used to control your Munchman. The only other switches are the on / off switch, and a difficulty selector that dicates the speed of the chasing ghosts.

Mini Munchman

The gameplay is as you would expect, albeit with a smaller maze and fewer ghosts, with the objective being to clear the maze of pills before being caught by the chasing spooks. Eating a red power pill would make the ghosts flash, and allow you to eat them for bonus points. The one thing that does however stand put about the gameplay is that your Munchman always faces to the left, regardless of which direction he is travelling, and can only eat going left, resulting in some back tracking needed to eat all the pills. Helpfully there is still a short cut, so you can continuously travel right to left and reappear on the other side of the maze. To accompany the gampelay there is a great soundtrack, typically loud as all Grandstand games tended to be, with jaunty intro tunes and in game effects.

Much like the Grandstand Scramble handheld, Munchman also had a smaller LCD based sister, predictably titled Mini Munchman, which aped the yellow case if not the classic round shape.  Both games were very popular, and due to the rock solid build quaility can still be found in working order on ebay.  In fact its difficult to believe these games are 30 years old, and can still be played today.

A “must have” for any retro handheld collector.

Grandstand Scramble 80’s Retro Handheld Game

Grandstand Games

If you were a kid in the late 70’s and early 80’s it is likely you will have owned, or knew someone who owned a Grandstand handheld game. For many retro gamers this was their first real “video game” – for me it was Galaxy Invader, but games like Astro Wars and Munchman were also incredibly popular. These were handheld versions of popular arcade games such as Galaxians and Pac-man, but only one of these Granstand games was named after an arcade original, and that was Scramble.

Scramble arcade game by Konami
Scramble arcade game by Konami

Arcade Scramble

The arcade Scramble was one of the earliest side scrolling shooters, relased by Konami in 1981 and set the format for such classics as Gradius and R-Type. The arcade version of Scramble featured a novel weapon configuration of a front facing missile, and bomb which followed a realistic arc to destroy ground based enemies. As an additional twist, you had limited fuel, and had to destroy fuel depots in order to top up (not quite sure of the logic here). This introduced a risk / reward element to the game, requiring you to concentrate not only on avoiding the scenery and enemies, but also keep up your rocket fuel levels to stay in the air.

Grandstand Scramble Handheld

Grandstand Scramble followed a similar in not identical format, a neat trick considering the limited capabilities of the Vacuum flourescent Display (VFD) which could only show fixed graphical images which could be turned on and off, like the LCD display of a Nintendo Game & Watch. Unlike earlier Grandstand games, the VFD was multi coloured, and through clever use of the space managed to pack in multiple images into each square on the screen, allowing the display of a missile one moment, and a spaceship the next. By scrolling the bottom layer of laser turrets, the impression of movement was acheived, with your player ship on the left of the screen shooting to the right.

Grandstand Scramble Handheld Game
Grandstand Scramble Handheld

Before you get to the display though, the first thing that strikes you about Grandstand Scramble is the size of the game, this is no handheld, not unless you are a weightlifter, its more a tabletop game, and is best played resting on a flat surface. You could use an adapter, but if you wanted it truly portable you were looking filling it with “D” type batteries, the biggest and heaviest you can get, and normally only used these days in high powered torches. With these loaded the game is VERY heavy.

The other thing you notice when you fire up the game is the sound, which is incredibly loud, and would be extremely annoying to anyone within shouting distance. With no headphone option, the game is best played alone, in a locked and soundproofed room.

Controls were well thought out, with a proper joystick and separate bomb and missile buttons, and a big on off switch. Everything feels very physical, and you imagine the individual plastic buttons connecting with the metal switches beneath as you play.

The objective of the game was not identical to the arcade version, as there was no scenery, and no requirement to refuel, just shoot enemies, bomb the ground based gun emplacements, and get to the end of the game before losing the 3 lives available.  The differences are probably down to the fact that the game was not designed to be a Scramble clone, but a rebranded version of a Japanese game from Epoch called Astro Warrior.  Presumably Grandstand thought it would sell more with the arcade association.

Grandstand Scramble Pocket Handheld Game
Grandstand Pocket Scramble

There were 2 versions available, the only difference seeming to be the colour of the word Scramble on the front of the game.  I have both (see my video below), and that’s the only difference I could find between the 2. Grandstand also released a Game & Watch style version of Scramble with an LCD screen and virtually identical gameplay to the arcade game – this time a true handheld, powered by watch batteries, which you could fit in a shirt pocket.

What happened to Grandstand Games?

Not much is documented about the Grandstand company other than it imported and rebranded its products from manufacturers such as Epoch and Tomy, releasing games in the UK and New Zealand, and that it ceased to exist some time in the Eighties. For a company with such a short career, it managed to make its mark on a whole generation of gamers, and produced some games that were so well built that they are still being used 30 years later.

Astro Wars by Grandstand Handheld Review

On the last day of term at my primary school we would all bring in toys, which back in the early 80’s would include games like Operation and Buckaroo, which still exist relatively unchanged 20 years later.

There would also be the kid who had the really cool toy of the moment, and one of those was Astro Wars.

Grandstand had previously brought out handheld electronic games such as Kevin Keegan Soccer, which was a single colour LED based game, not so much using a screen but a number of red lights to represent players on the field and the ball. Later on they introduced the first of the classic handheld shooters, Galaxy Invader, which used a Vacuum Florescent Display (or VFD), to represent brightly lit green character sprites on a black screen. This game was a passable version of Space Invaders, albeit in a fixed 3 column format.

Galaxy Invader 1000 Screenshot
Galaxy Invader 1000

Grandstand took the basic format of Galaxy Invader and ramped it up to 10 with Astro Wars, with it’s multi-coloured VFD display, 5 column play area and unique magnified lens. The action was also suitably turbo-charged, with the speed and volume of enemies on screen increasing to a frenetic level, putting the maximum score of 9999 well out of reach of all but the most dedicated players. There was also a novel docking station level, similar to that on arcade game Moon Cresta (at least that’s what I remember) to introduce some variation in the gameplay.Compared to the handhelds of today, Astro Wars was slightly less than portable, and heavy too given it was powered by 4 “D” batteries, so this is probably better described as a tabletop rather than a handheld. As with all of these early units, the play was fairly repetitive, given that it was hard wired in both hardware and software terms to support only one game.I’ve become a big collector of Grandstand handhelds, having examples of most of the games released in my collection, and today you can still find good examples on ebay. The games are robust, but tend to suffer from being left in the loft with batteries in, and from the VFD display giving out, which is pretty much game over as they cannot be replaced.

I will be looking to cover a number of these fantastic machines in the coming months, but for me Astro Wars will always be the greatest.