Yie Ar Kung Fu started life as an arcade game released by Konami in 1985, having features that were seen for the first time in a fighting game, including multiple opponents, a health bar and multiple special moves. This really was the birth of a genre which has spawned 100’s of one on one fighters, including series such as Street Fighter, Tekken and Soul Caliber.
This video is the enhanced 128k version with fancy fonts and improved music and effects

The winner is the first to 10 points (or hits) in a single bout, each hit reducing the opponents life bar, a feature that carried across to pretty much every fighting game that followed. Each of your 10 different opponents had unique moves and attacks, some armed with weapons such as swords, nunchaku, chains and throwing stars. A different strategy was required for each, dodging attacks and timing your strikes at a moment of weakness.
The graphics of the Spectrum version of Yie Ar Kung Fu were detailed, if a little less colourful than on other conversions, mainly due to the Spectrum’s attribute clash issues. But this didn’t stop it from being a great game, and remembered fondly by many Spectrum owners.
Along with “Way of the Exploding Fist”, this game represents the height of fighters on the Spectrum (a machine not ideally suited to the genre) and is memorable for being my first experience of a proper fighting game.
I used to love the Amstrad CPC conversion of this game; looks pretty similar, but more colourful. The sequel was a real oddity, though, with side-scrolling bits leading up to each fight.
It’s strange looking at these funny little monochrome sprites and comparing them to the graphics in the the latest Tekken / Dead or Alive title. It’s like cave drawings and the Mona Lisa. But they were great at the time!
A quality fighting game, I still recall the evening I first played it in my brothers bedroom after school.
It was really novel at the time, you would play just to see the graphics for the next character! Forget unlockable costumes and DLC!