Tag Archives: konami

Yie Ar Kung Fu for the ZX Spectrum

Yie Ar Kung Fu started life as an arcade game released by Konami in 1985, having features that were seen for the first time in a fighting game, including multiple opponents, a health bar and multiple special moves. This really was the birth of a genre which has spawned 100’s of one on one fighters, including series such as Street Fighter, Tekken and Soul Caliber.

Yie Ar Kung Fu ZX Spectrum
Yie Ar Kung Fu ZX Spectrum
The Yie Ar Kung Fu game on the Spectrum was a faithful rendition of the original game, and featured a martial arts master, Oolong, whose mission was to fight through a series of bouts against increasingly difficult competitors. Moves were achieved through the joystick and a punch and kick buttons, and included jumping attacks. With practise you could pull off moves such as leg sweeps and roundhouses, which were needed to defeat each of your opponents different fighting styles. Whilst not the first game to feature hand to hand combat, earlier games such as Kung Fu Master had a very limited move set, with basic punch and kick moves. The Spectrum version of Yie Ar Kung Fu managed to replicate all 16 special moves from the original arcade game, providing a great variety in the approach to defeating each opponent. This did however mean that playing on the keyboard required use of 9 different keys, and so a joystick really was the preferred option.


This video is the enhanced 128k version with fancy fonts and improved music and effects

Yie Ar Kung Fu advert
Yie Ar Kung Fu advert

The winner is the first to 10 points (or hits) in a single bout, each hit reducing the opponents life bar, a feature that carried across to pretty much every fighting game that followed. Each of your 10 different opponents had unique moves and attacks, some armed with weapons such as swords, nunchaku, chains and throwing stars. A different strategy was required for each, dodging attacks and timing your strikes at a moment of weakness.

The graphics of the Spectrum version of Yie Ar Kung Fu were detailed, if a little less colourful than on other conversions, mainly due to the Spectrum’s attribute clash issues. But this didn’t stop it from being a great game, and remembered fondly by many Spectrum owners.

Along with “Way of the Exploding Fist”, this game represents the height of fighters on the Spectrum (a machine not ideally suited to the genre) and is memorable for being my first experience of a proper fighting game.

Gradius (aka Nemesis) arcade retro review

Gradius Nemesis Arcade Game
Gradius Nemesis Arcade Game

Gradius Origins

The local arcade near the station where I grew up had a Gradius machine (aka Nemesis), and it was my first experience of a shooter which I had to “learn”. My previous favourites, Galaxians, Galaga, Phoenix etc. all had simple patterns and no power ups, and so were very easy to pick up and you played them more instinctively than by learning movement patterns. Although Phoenix did have a rudimentary end of level challenge, Gradius was also my fist experience of shooters with multiple bosses, that could only be beaten with regular practise and a lot of 10 pence pieces.

Gradius was a side scrolling shooter that like R-Type, had an organic feel, with a mechanical / biological enemies and architecture, including Easter Island heads and flaming dragons. It also had a power up system, but unlike R-Type, was controlled by the user with a novel risk / reward system. By picking up power-up cells, a bar at the bottom of the screen would light up the next power up in the list, starting with speed up, and later lasers, missiles, bombs and a force field. You can select the power up lit, or wait for the next power up which left your ship vulnerable for a while but gave you greater power. Some screens required specific powers, such as the laser for clearing a path on the screen, or homing missiles to clear gun turrets at the top and bottom of the screen, and this added to the challenge.

Playing Gradius

Knowing where to place the ship during certain stages, when to power up, and how to defeat the bosses meant that Gradius required many hours of practise to master. Adding to the difficulty was the fact that your powers were all removed when your ship was destroyed, and in many of the later stages this resulted in certain death due to the time taken to level up again.

 

Gradius Home Conversions

Gradius NES Box Art
Gradius NES Box Art

This difficulty level resulted in one of the most famous cheat codes being implemented in certain home versions, the so called “Konami Code”, which was added by a programmer to help with testing, by giving the player full power ups whilst the game is paused. If you have a NES version of the game, try entering “UP, UP, DOWN, DOWN, LEFT, LEFT, RIGHT, RIGHT, B, A. Also well known for the hilarious sequel “Parodius” (Parody + Gradius) which replaced ships and aliens with flying pigs and scantily clad women bosses, and even later sequel “Sexy Parodius” which just had more naked women.

One conversion that shouldn’t work but somehow manages it is on the origibal Gameboy.  Given the basic screen resolution and monochrome graphics, a complex games such as Gradius would seem impossible, but Konami pull it off.   If you have an original Gameboy I highly recommend the Gradius cart.

Less popular than R-Type, possibly due to the level of difficulty and the investment required to master, but a great shooter worth investigating if you didn’t the first time around.