Tag Archives: Sinclair

Top 10 Spectrum Games: the best Speccy games ever!

Games every ZX Spectrum owner should play

Every ZX Spectrum owner will have had their own personal favourites on Sinclair’s popular home computer, and I have drawn up a list of what I believe to be the best. My Top 10 is based on my experiences of innovative games, that even 30 years later will spark fond memories of the fantastic little machine.

You could claim that I have made some noteable exclusions, such as footballing classic Match Day, perennial favourite 3D Death Chase, and various games featuring the Spectrum mascot Dizzy. All I can say is that this is my list, and I have my reasons for every game included here.

I have also included a mix of 16k and 48k Spectrum games, as I owned both versions and early arcade titles that fit into the smaller memory could be just as good as the (relatively) memory hungry versions. Remember this is a time when their were no hard drives, every game had to be loaded from tape (or usometimes micro-drive) directly into memory whenever you wanted to play.

So in no particular order, my Top 10 Spectrum games…

Jet Set Willy

Every Spectrum owner will have played one of Matthew Smith’s classic Spectrum platformers starring Miner Willy. The first game, Manic Miner, was a sensation and its sequel, Jet Set Willy was even better.

Jet Set Willy ZX spectrum screenshot

Having made his money in the first game, Miner Willy has bought a huge mansion and held the mother of all parties. Before he can go to bed, the housekeeper is inisiting on him tidying up the place, requiring him to explore the many rooms of the mansion and collect various misplaced objects. The first really good attempts at a platformer on the Spectrum, these games featured many tricky hazards including conveyer belts, melting walkways, devious enemies and also required some pixel perfect jumping skills. Jet Set Willy improved on the linear nature of the first game by allowing free movement between the rooms of the mansion, creating a truly unique sequel.

Knight Lore

Knight Lore ZX Spectrum screenshot

This was the first game from Ultimate to feature the innovative Filmation graphics engine, which enabled rendering a game world in isometric 3d. This viewpoint was subsequently used in a number of classic Spectrum games including Head over Heels and Batman. Knight Lore itself was the third in the series of Sabreman games, this time our hero suffering from a nasty case of Lycanthropy, resulting in him spending half the game in werewolf form as he explores a huge castle seeking a cure. Each room of the castle featured puzzles and obstacles to overcome, in order to access the ingredients required to place in a central cauldron and create a potion. A smash at the time, it was a huge leap ahead in terms of graphics on the Spectrum, and set a standard for other games to follow.

Atic Atac

Atic Atac ZX Spectrum screenshot

At the time this “haunted mansion” themed game seemed epic, a colourful and action packed game like nothing before it on the Spectrum. Your mission was to play as one of three medieval characters, each with different skills and different routes that must be taken through the game. Find the various pieces of key, avoid or kill the numerous monsters, and fight your way to the exit. This game featured some great graphics, shown from a top-down perpective, and some well animated creatures – but my favourite component was the chicken based life-meter which shows your character’s health.

One of many Spectrum games that required you to draw a map as you progressed in order to remember your way the next time, often resulting in lots of bits of A4 paper selotaped together as your map grew ever larger and more complicated.

Click here for the full review

Underwurlde

Underwurlde ZX Spectrum screenshot

The sequel to Sabre Wulf, Underwurlde transported the hero Sabreman to a underground world, which saw him turned on his side and become a platformer rather than a top-down adventure. Much like Atic Atac and Sabre Wulf before it, the gameplay required you to explore a complex series of rooms, avoid baddies, and find specific items (in this case weapons) in order to escape. Along the way Sabreman would be required to jump gaps, climb ropes and ride on bubbles in order to traverse the huge maze of over 500 screens.

Some might say 3 Sabreman games in the the Top 10 but each had a different graphical style and unique gameplay elements that merit their inclusion.

Skool Daze

School daze ZX Spectrum screenshot

Another game that could really only work in the UK, Skool Daze was the closest thing to a Spectrum version of popular 80’s TV show, Grange Hill. Your mission was to survive the various challenges that school threw at you, from grumpy teachers through to evil bullies, and uncover the combination to the school safe, which held an incriminating report card. Get caught using your catapult, or any other number of misdemeanors, and you will be given lines, too many lines and you are expelled.

Another game featuring classic British humour, this was a unique game concept that was platformer, simulation, puzzle and adventure in equal parts, and a firm favourite with many Spectrum owners.

Daly Thomson’s Decathlon

Daley Thomsons Decathlon ZX Spectrum screenshot

Famous for its ability to destroy joysticks, Daly Thomson’s Decathlon was a clone of the Track & Field arcade game, which required players to bash buttons and waggle joysticks furiously in order to make the on screen characters run, jump and throw their way to athletic victory.

Ocean’s version for the Spectrum featured popular decathlete Daley Thomson, and gave the player the opportunity to take part in all 10 events. The game featured some great animation, although slightly strange graphics in that the black Olympian was portrayed as an all-white sprite – probably more due to the limited colour palette and attribute clash issues of the humble spectrum than anything else. My personal favourite was the Javelin, which required maximum speed and just the right throwing angle in order to get a qualifying throw.

A great game and must feature in any Spectrum fan’s Top 10 list.

Click here for the full review

Sabre Wulf

Sabre Wulf ZX Spectrum screenshot

The third game from Ultimate in my Spectrum Top 10 game, this featured the first outing of Sabreman, reappearing in Underwurlde, in wolf form in Knight Lore, and finally as a wizard in Pentagram. Sabre Wulf was an adventure set in a huge flick-screen world of lush vegetation, back in the day when there were no maps on your head up display, if you wanted to find your way through the many screens you had to get busy with a pencil and paper. Avoid the jungle critters, collect 4 pieces of the amulet and you were free, but not without a long battle with numerous enemies and a lot of back-tracking through the game’s 256 screens. An obvious inclusion for my list of Top 10 Spectrum games.

Everyone’s a Wally

Everyones a wally ZX Spectrum screenshot microgen

Microgen released the much loved series of platform / adventure games featuring the affable Wally on a number of platforms including the Spectrum. All of these games featured large colourful sprites and challenging gameplay, culminating in this version which allowed players to adopt the personas of various members of the Week family. Each had special skills which had to be used to full effect in order to solve the various puzzles required to complete the game, and each had their own health bar which had to be independently maintained.

A novel game with some innovative features, most Spectrum owners will have at least one Wally game in their collection.

3D Ant Attack

3d Ant Attack ZX Spectrum Screenshot

Before Ultimate kicked off the craze for isometric adventure games, Quicksilva gave us 3D Any Attack. Set in a scrolling isometric 3D world (think Zaxxon with movement in 4 diagonal directions), the objective was to rescue your partner, boy or girl depending on your chosen character. Avoid the giant ants, and climb ever more complex structures to locate your mate and escape the city, armed only with a few grenades with which to stun the overgrown insects.

Another unique Spectrum game, this was a great retro memory for me and still playable today.

Chuckie Egg

Chuckie Egg ZX Spectrum screenshot

This game was available on a number of platforms, and everyone has their favoirite, but I loved the Spectrum version. As a farmer charged with collecting eggs from around a multi level henhouse, you used some fairly atheltic running and jumping skils to navigate the various levels and platforms whist avoiding the resident hens. Take too long to complete the level and the Boss Chicken would escape his cage and chase you around the level.

Some frenetic gameplay and excellent controls ensured that an apparently simple platformer became an enduring Spectrum classic and a dead cert Top 10 inclusion.

Atic Atac Retro Review for the Sinclair ZX Spectrum

Atic Atac for ZX Spectrum

Well before I discovered Atic Atac, my first experience of Spectrum gaming was from Sinclair’s own game label. It was a fairly lumpy product called Horace Goes Skiing. Whilst a world away from the silent black and white ZX81 which I had just graduated from, I soon got bored of these early Spectrum offerings, which had no depth and very little replay value.

Loading Screen for Atic Atac
Loading Screen for Atic Atac

Atic Atac Game Development

Soon developers began to unlock the full potential of the little rubber buttoned machine, and at the head of this movement were the Stamper Brothers, and their company – Utimate Play the Game. Early games such at Jetpac, Pssst! and TransAm games were massively addictive, with smooth scrolling graphics, large colourful sprites and novel gameplay, with that all important replay value.

After these initial successes, Atic Atac was the first in a series of action adventure games, featuring larger play areas and huge puzzles to solve, providing a much deeper game experience. The game was set in a haunted castle, your mission to find the parts of a key that would allow you to escape, without first eing overcome by the many monsters therein.

The castle setting of Atic Atac was spread over 5 floors, including subterranean dungeons, and the haunted attic of the title, and was riddled with secret passages that had to be learned in order to progress. You could play as a Knight, Wizard or Serf, with each character having their own unique weapons, and the ability to use specific secret passages. Atic Atac was quite punishing, with your character faced with a continuous onslaught from the various monsters, some of which could be destroyed, some just avoided. Life in the representation of a roast chicken could be restored by eating food found lying around the dungeon. Not that food found on the floor should be eaten anyway, but mushrooms were very dangerous and actually drained life.

Picking up coloured keys allowed access to different coloured doors, and you could also climb up and down stairs to access different levels, or use a trap door or other secret passages mentioned earlier. Once you had the levels of Atic Atac mapped, you had the solution and it is possible to complete the game in 3 minutes or less, but the fun was in mapping your route. With the 3 characters having different skills and routes to complete the game, Atic Atac certainly had some replay value after completing the first quest.

Sinclair ZX81 old school computing

It’s 1981, and I’m an 10 year old boy fascinated with the emerging world of personal computers.  My dad would bring home a Commodore Pet machine from work, the same shape and size as a small car, over the Christmas period. I would spend hours playing Snake (yes, years before Nokia got in on the act) and various dungeon based games punctuated by, well punctuation, as the character “sprites” on screen were all “$”s and “&”s.

Sinclair ZX81
Sinclair ZX81
At the weekend I would lurk around the local Tandy store (UK equivalent of Radio Shack, now long gone) and marvel at machines like the TRS-80 and TI994A, looking through the software catalogues and imaging how good the colour screens on these machines would be, and how advanced the graphics looked.

From here I would head off to John Menzies (another long forgotten chain of stores) and see what computer magazines were out.  It was here I found the mythical Sinclair ZX81, on sales amongst the typewriters and led calculators.  This was a chance to own my first proper computer, and for less that £80.  My 11th birthday came, and so did the little black box with my new ZX81 inside.  After unpacking the hefty manual, and plugging in to my black and white TV (tuned to channel 35) I was good to go.  

So what next?  Well, you were presented with a little blinking cursor, and that’s it.  No hard drive, no windows, no mouse, no idea what day it is, who you are, or what it was doing yesterday.  Every day was day 1 for a ZX81, and you had to tell it what to do, from scratch, every time.

So I read the manual. And I started programming, got my name printed on the screen, tried some FOR..NEXT loops, played with input and output, and then when I got to line 15 of my programme – “OUT OF MEMORY”.  Yes I’d reached the 1k RAM threshold of the standard machine.  Yes 1K – that’s 1,000 bytes.  I’ve just saved this document in Word and so far it’s 12K.  My toaster has more memory.  Dad is promptly dispatched to Menzies for a 16K RAM pack and I can complete my program, albeit very gingerly, because whenever you bash the plastic membrane keyboard too hard the RAM pack wobbles and you lose all the code.

Master program completed (a question and answer session that tells a “knock-knock” joke), I want to save my magnum opus.  Enter the cassette recorder, a new C90 tape, press play and record and type “SAVE”.  A wobbly screen and a few seconds of squawking later, and the programme is saved for eternity – or until you tape over it with the Top 40 on Sunday.

Looking for some hardcore gaming action, I would peruse the back pages of the computer magazines, and send off a cheque or a postal order for the latest game – no online reviews, no screen shots, just the programmers often exaggerated description of the gaming delights on offer.  Eventually the tape would arrive and you would spend several hours trying to get the tone of the recorder right in order to load the game correctly.  It was pot luck if the game was any good or not, personal highlights for me were John Ritmans Namtir Raiders, and my all time favourite 3D Monster Maze.  What these guys could do with a black and white low-res screen was amazing.  Much of the rest were variations on letters chasing other letters around the screen in complete silence.  

Time passed by, and I moved on to the Spectrum, what with it’s “real” rubber keyboard and flashy full colour graphics, and the ZX81 became redundant.  I can’t however forget how it introduced me to the world of computing, and that I knew this was the start of something big.