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Top 10 Atari 2600 Games

The Top 10 games for the original home console

The Atari 2600 console was one of my earliest video game experiences as a child growing up in the 80’s, having several friends who owned one, but I never had one myself until around 10 years ago, when I started collecting retro video games.

As an early arcade manufacturer, Atari were able to produce some classic home conversions of their popular coin-ops, allowing gamers to experience the “arcade at home” that we all longed for at the time. That’s not to say that the Atari 2600 didn’t have it’s share of exclusive titles, with some fantastic original games being produced for the console.

The graphics on the Atari 2600 were fairly basic, and the gameplay restricted by the design of the processor, but it supported a surprising array of titles, and skilled programmers were able to work around its limitations to produce some amazing games.  So much so that a list of the 10 best games barely scratches the surface of the little wooden Atari’s excellent back catalogue.

The Atari 2600’s popularity was also its downfall, suffering from an avalanche of “shovelware”, with a huge volume of poor quality software released as companies jumped on the video game bandwagon. Ultimately this contributed in a crash that took the games industry several years to recover from.

But we are not looking at shovelware here, far from it, as I look at some of the greatest games ever created for the Atari 2600 console.

10 – Pitfall

Atari 2600 PitfallBox Art

My introduction to Pitfall was via the arcade version which I stumbled across whilst on a family holiday. Remember this was a time when video games consisted of mainly of Pong, and the idea of controlling a character who could run, jump and swing across the screen was something truly magical.  The term “platformer” had not been invented at this stage, when all arcade games were referred to as Space Invaders.

The inevitable home conversion on the Atari 2600 was a revelation, managing to capture the spirit of the original game in all it’s “flick screen” platform glory. The pits, rope swings, scorpions, alligator filled lakes and rolling logs were all there, as you embarked on an Indiana Jones style mission to get to the 32 treasures spread throughout thegame, and get back in one piece before the time runs out.

Pitfall Harry in Action

Pitfall was seminal, in that it marked a move away from the “quick fix” of arcade inspired titles before it, having a 20 minute duration and more open world feel.

 9 – Ms PacMan

Ms Pac Man Box Art
Ms Pac Man Box Art

The story of the original Atari 2600 PacMan is the stuff of gaming legend – a truly horrific conversion that is held up as the beginning of the end of the first era of videogames, heralding the great crash of the early 80’s.

The original game was made in huge volumes, on the expectation that everyone (pretty much anyone who owned a 2600) would want a copy, but it was so poor that many of them ended up in a New Mexico landfill which was rediscovered in 2014.

The sequel Ms PacMan was effectively a PacMan 2, and second chance for Atari to perfect the format on the 2600, and the result was indeed perfect. All of the horrible screen flicker of the original was banished, replaced with a detailed (if condensed) maze, characters that actually looked like the original arcade version, and some decent sound effects.  Most importantly it was fun to play, unlike the original 2600 version, and deserves a place in the Atari 2600 Top 10 games of all time.

Pac Man complete with flickering ghosts

8 – River Raid

The vertically scrolling shooter has been a hugely popular video gaming genre, but the Atari 2600 had relatively few of these games due to the difficulty in creating the scrolling effect on the limited graphics hardware.

Atari 2600 River Raid
River Raid Screenshot Atari 2600

River Raid however managed to work around these limitation to create a hugely playable shooter that is a firm favourite with Atari 2600 fans.

The game featured some novel risk / reward elements, such as the need to refuel your ship on a regular basis by flying over fuel depots, which often required you to fly perilously close to the canyon walls.  There were also multiple enemies to be avoided or destroyed, from fighter jets to helicopters and warships, and bridges that needed to be taken out before you crashed into them.

River Raid was famously banned in Germany due to the level of aggression and destruction on display, only being permitted many years later to allow its inclusion in a PS2 anthology.  They missed out on a great Atari 2600 game!

7 – Space Invaders

The original “must have game”, Space Invaders was the title that lead many people to purchase an Atari 2600 in the first place, such was the interest in owning a home version of the classic arcade game from Taito.

Atari 2600 Space Invaders Screenshot
Space Invaders Atari 2600

All of the features from the arcade were there, including the descending alien ships, bonus mothership, defensive shields and sound effects that increased in tempo as the on screen action became more frantic.

The number and shape of the aliens may have been different, but Atari compensated for any cosmetic variations by introducing multiple variations in the game, with features such as 2 player, moving shields, invisible aliens and zig-zagging missiles.  In fact there were so many variations of the Space Invader format that up to 112 unique game types could be played.

The standard game however is still the best, and the reason that the game sold in the millions. Space Invaders is a game that no Atari 2600 collection should be without, and no list of top Atari 2600 games.

6 – Defender 2

Much like PacMan before it, the original Defender game on the Atari 2600 had a number of key differences with the arcade original that made it less than perfect, for example….

The second game, which was titled Defender 2 on early versions but renamed Stargate later to mirror the Arcade sequels to Williams classic horizontal shooter.

Atari 2600 Stargate Defender 2
Defender Atari 2600 Screenshot

All of the key features were there in the game, which focused on a lone pilot defending the surface of a planet that was several screens wide, and preventing aliens from picking up the inhabitants and converting them into hideous mutants. Your only guide to the location of the aliens was the radar at the top of the screen, allowing you to locate the aliens before they kidnapped the humans, or rescue any humans that had already been accosted.

Somehow, despite the variation in graphical detail of the 2600 compared to the arcade version, which also included a complex control system that used a joystick and 3 different buttons, Atari pulled off the impossible and created a perfect port of Defender.

5 – Missile Command

Much has been written about this seminal game, a smash hit for Atari and one of the most fondly remembered from early 80’s arcades. There was huge gamer demand for a home conversion for the 2600, and it was a very passable effort. It was always going to be difficult to replicate the original, given that it used a trackball and 3 different fire buttons compared to the joystick and one button of the 2600, but the programmers managed to replicate the feel of the game if not the actual look and control scheme.

Missile Command Atari 2600
Missile Command Screenshot Atari 2600

But putting aside the differences, it is a great game in its own right and very playable, and another solid entry into the Atari 2600 Top 10 games.

4 – Adventure

Adventure was for many their first taste of an “open world” game, albeit one contained in a cartridge that wouldn’t be big enough hold the code for your toaster today. The objective of Adventure was to locate a chalice and return it to it’s home in the Yellow castle, and along the way battle dragons, avoid troublesome bats and solve problems using items found along the way. Swords kill dragons, keys unlock doors, magnets drag items from inaccessible areas, everything has a purpose which is automatically revealed when you carry the item into the right location.

Atari 2600 Adventure
Screen shot of Adventure

Although space was tight on the Adventure cartridge the developer found space to create one of the world’s first video game “Easter Egg’s”, where an invisible object could be carried to a particular room resulting in a display of the author’s name.

Adventure was a great game, unique at the time and playable even today.

3 – Combat

As one of my earliest video game memories, Combat will always represent what is best about 2 player video gaming – where the competition is fierce but fun, and what starts out as a quick game becomes “best of 3” then “first person to 10” and ends up in an all night gaming marathon.

Combat Atari 2600 Tanks
Combat – Tank Battle

Taking a very simple premise a dogfight, 2 players start in different parts of an arena and have to position themselves so that they can shoot the other player before they shoot you. The arenas in question vary from aerial battles in the sky between 2 pilots, to land based battles between rival tanks, but always with the same objective. The aerial battles differ in that your planes have to keep moving and require deft control to get into an attacking position, whereas tanks can remain stationary and rely on walls for cover – more a game of cat and mouse.

There were 27 different variations in the game, including jets as well as bi-plane battles, different types of terrain and cloud cover and different missile types including guided missiles controlled by the joystick once fired.

Better than Pong, Combat took the two player gaming experience to a new level and delivered an Atari 2600 classic.

2 – Kaboom

Kaboom is one of those Atari 2600 games that you just had to be there to appreciate – the premise being one that would fail to shift a free to play iPhone game today, it’s that basic.  Your job is to foil the evil plot of the “Mad Bomber”, identified by his stripy jumper, catching the bombs he drops from the top of the screen in your bucket.  And that’s about it.

Kaboom Atari 2600
Kaboom! Miss and you lose a bucket

The secret of Kaboom on the Atari 2600 is the addictive nature of the gameplay, as you whizz around the screen in your paddle controlled bucket collecting explosives thrown by the increasingly erratic bomber.  The game doesn’t end until you reach the high score of 999,999 – by which you will have been steering your bucket for nearly 3 hours, and with no reward apart from the knowledge that you have mastered one of the Atari 2600’s best games.

1 – Asteroids

The original arcade asteroids used unique vector graphics and an oppressive soundtrack that ramped up as the titular Asteroids filled the screen.

Asteroids was an important game for Atari, another reason to own a 2600 console and play the game you loved in the arcade.  Given the basic nature of the graphics the game had no right to exist (see my full review of Asteroids for the Atari 2600) but Atari managed to pull off the impossible task of making it playable – if not graphically identical.

Asteroids Atari 2600
Asteroids Atari 2600

Although the Asteroids were solid, and the ship could only fly in one of 8 directions, the game was great fun and managed to capture the spirit of the original. Asteroids was the game I returned to the most and is still playable today, a worthy number 1 in my list of the Top 10 Atari 2600 games.

The best of the rest – Atari 2600 Games outside of the Top 10

There are a few games the deserve an honourable mention, including arcade greats Frogger, Pole Position, Pong, Joust, Galaxian, QBert  and Centipede, all of which were every popular on the Atari 2600.  I also had  soft spot for Phoenix in the arcade which was replicated on the humble 2600, as well as Phoenix clone Demon Attack.

Although ET was rubbish, there were some other successful film tie-ins, my favourite being The Empire Strikes Back where you get to take on an Imperial AT-AT Walker in a snowspeeder, just don’t try any of the other Star Wars games on the Atari 2600 as they were mostly terrible.

If you are after an original space shooter for the Atari 2600, you could do worse that try out the excellent Yars Revenge, which should maybe have been in my top 10 as Atari’s second highest selling game after Pac Man, and it’s highest selling original game.  Rather than multiple enemies, you need to battle a single enemy through a force field by breaking through its defences and avoiding its homing attack.

And no review of the top Atari 2600 games would be complete without a mention of Haunted House,  an early example of “survival horror” which was as memorable for the disturbing box art as the game itself.

Playing the best Atari 2600 games today

I should probably be pointing out all of the different Atari 2600 emulators available, so that you can try out some of these great games, but that would miss the point of this console.

You need to experience tuning a TV to the right channel, blowing the dust out of the cartridge slot, untangling the wires and then hitting the power switch.  You need to see the brightly coloured screen fizzle into life, select the right game mode and then bash the single big orange button on your joystick to start the game.  Check out my own Atari 2600 renovation project if you want further inspriation.

Atari 2600 Console Box
Atari 2600 Console Box

So  get yourself onto ebay, and pick up a console with a bunch of mixed cartridges for less than the price of a new XBOX or PS4 game.  Just like I did.  You won’t regret it.

My Top 10 Sega Megadrive Games

The Best Games for Sega’s Classic 16-Bit Console

Introduction

The Sega Mega Drive, also known as the Genesis in North America, holds a special place in the hearts of many gamers, and in this post I’m covering the best Megadrive games. Launched in 1988 in Japan and later in other regions, this 16-bit console was home to some of the best games ever made, defining a generation of gaming enthusiasts.

Sega’s 16 Bit Megadrive Console

Its rich library of titles featured diverse genres, memorable characters, and innovative gameplay mechanics. This article explores the top 10 best Megadrive games, showcasing the titles that made gaming in the early 90s so memorable, and their lasting impact on the gaming industry.


10. Aero Blasters

One of the best Megadrive shooters

Aero Blasters (also known as Air Buster in some regions) is a standout title in the shoot ’em up genre. Developed by Kaneko and released in 1990, this game captured the hearts of Mega Drive fans with its exhilarating, fast-paced action and challenging levels.

Sega Megadrive Aero Blasters
Aero Blasters

Gameplay

Aero Blasters puts players in the cockpit of a high-speed jet, navigating through enemy territories. The objective is to dodge enemy fire, navigate intricate levels, and destroy foes using a variety of powerful weapons. The game’s controls are fluid, allowing for precise movements and rapid shooting. Players face waves of enemies, mid-level mini-bosses, and end-level bosses, each requiring different strategies to defeat.

Graphics and Sound

For its time, Aero Blasters boasted impressive graphics with vibrant, detailed environments and well-designed enemy sprites. The game’s visual presentation was enhanced by smooth scrolling and dynamic effects, creating a sense of speed and urgency. The soundtrack complemented the high-energy gameplay, featuring catchy tunes and adrenaline-pumping beats that heightened the player’s experience.

Reception and Legacy

Aero Blasters received positive reviews for its engaging gameplay and technical achievements. As Mega Play magazine noted, “Aero Blasters is a frenetic shooter that keeps you on the edge of your seat with its relentless action and stunning visuals.” It remains a beloved title among shoot ’em up enthusiasts and has inspired many subsequent games in the genre. Its legacy endures as a testament to the innovative design and excitement of early 90s arcade-style gaming.


9. Golden Axe 2

The original side scrolling beat-em-up

Golden Axe 2 brought back beloved heroes for another round of hack-and-slash action. The game is renowned for its engaging combat and cooperative gameplay. Developed and published by Sega in 1991, this sequel continued the adventures in the mythical world of Yuria.

Golden Axe 2 Screenshot Sega Megadrive

Gameplay

Players can choose from three characters: Ax Battler the Barbarian, Tyris Flare the Amazon, and Gilius Thunderhead the Dwarf. Each character has unique abilities and fighting styles, offering varied gameplay experiences. The game focuses on hand-to-hand combat, allowing players to perform a range of attacks, combos, and special moves. Magic spells, which differ for each character, add a strategic element to the gameplay.

Graphics and Sound

Golden Axe 2 improved upon its predecessor with more detailed graphics and smoother animations. The environments are richly designed, from dark forests to lava-filled caves, each adding to the game’s immersive atmosphere. The soundtrack features epic, heroic tunes that perfectly match the game’s fantasy setting and intense combat.

Reception and Legacy

The game was well-received for its refined mechanics and cooperative gameplay. MegaTech magazine praised it, stating, “Golden Axe 2 is a polished sequel that enhances everything we loved about the original.” Its impact on the beat ’em up genre is significant, influencing many subsequent games. Golden Axe 2 remains a staple of the MegaDrive library and a must-play for fans of the genre.


8. Strider

An amazing arcade conversion for the MegaDrive

Strider is an action-platformer developed by Capcom and released in 1990. It stands out for its fluid controls, acrobatic gameplay, and futuristic setting, making it one of the best MegaDrive games.

Strider Megadrive Robot Gorilla
Strider Hiryu faces another mad robot

Gameplay

Players take on the role of Hiryu, a highly skilled ninja-like agent. The game features fast-paced platforming and combat, with Hiryu using his plasma sword, the Cypher, to defeat enemies. The gameplay emphasizes agility and precision, allowing Hiryu to perform acrobatic moves, scale walls, and execute devastating attacks. Each level is intricately designed, requiring players to navigate through traps, enemies, and challenging platforming sections.

Strider Graphics and Sound

Strider’s graphics were impressive for its time, featuring detailed sprites and smooth animations that brought the futuristic world to life. The environments are diverse, ranging from high-tech cities to desolate landscapes. The game’s soundtrack is equally memorable, with dynamic tracks that enhance the intense, action-packed gameplay.

Reception and Legacy

Strider was praised for its innovative gameplay and visual design. As described by Electronic Gaming Monthly, “Strider is a masterpiece of design and execution, combining thrilling action with a stunning visual style.” It became a classic title on the Mega Drive and has influenced many action-platformer games that followed. Its legacy endures, with Hiryu appearing in various Capcom games and the Strider franchise continuing to be celebrated by fans.


7. Revenge of Shinobi

Overview

Revenge of Shinobi, developed by Sega and released in 1989, is a challenging yet rewarding action game that has left a lasting impression on Mega Drive fans.

Revenge of Shinobi Megadrive
End of level boss in Revenge of Shinobi

Megadrive Gameplay

Players control Joe Musashi, a ninja on a quest to rescue his kidnapped fiancée and defeat the Neo Zeed organization. The gameplay combines precision platforming with strategic combat. Joe can use shurikens, a katana, and powerful ninjutsu techniques to overcome enemies. Each level is designed with a variety of challenges, including tricky jumps, hidden traps, and formidable bosses.

Graphics and Sound

Revenge of Shinobi features detailed, colorful graphics that bring the game’s diverse environments to life. From urban landscapes to lush forests and ancient temples, each level is visually distinct. The game’s soundtrack, composed by Yuzo Koshiro, is legendary, with tracks that enhance the mood and intensity of the gameplay.

Reception and Legacy

The game was highly praised for its deep gameplay, challenging difficulty, and outstanding audio-visual presentation. MegaTech magazine lauded it, stating, “Revenge of Shinobi combines tight gameplay with an atmospheric score, creating a truly unforgettable experience.” Revenge of Shinobi is considered one of the best action games on the Mega Drive and has influenced many subsequent titles in the genre. Its legacy is a testament to the innovative design and enduring appeal of classic Sega games.


6. Rocket Knight Adventures

A truly original Megadrive game

Rocket Knight Adventures, developed by Konami and released in 1993, offered a unique twist to the platformer genre with its inventive gameplay and charming protagonist.

Sega Megadrive Rocket Knight Adventures
Rocket Knight Adventures

Gameplay

Players control Sparkster, an opossum knight equipped with a jetpack. The gameplay combines traditional platforming with unique mechanics, such as using the jetpack to fly and perform powerful rocket attacks. Levels are filled with enemies, obstacles, and puzzles that require both skill and strategy to overcome. The game’s controls are precise, allowing for smooth and responsive movements.

Graphics and Sound

Rocket Knight Adventures boasts vibrant, colorful graphics with detailed character sprites and richly designed environments. Each level is visually distinct, ranging from lush forests to mechanical fortresses. The game’s soundtrack is equally impressive, featuring catchy tunes that complement the adventurous spirit of the gameplay.

Reception and Legacy

The game received widespread acclaim for its innovative gameplay, charming design, and high production values. As noted by GameFan magazine, “Rocket Knight Adventures is a tour de force of platform gaming, showcasing Konami’s mastery in game design.” Rocket Knight Adventures remains a beloved title among platformer fans and is considered one of the best games on the Mega Drive. Its legacy continues to inspire developers and gamers alike.


5. Street Fighter 2

The MegaDrive’s best fighting game

Street Fighter 2, developed by Capcom and released on the Mega Drive in 1993, is an iconic fighting game that defined the genre and remains a staple for fans of competitive gaming.

Street Fighter 2 Megadrive
Ken fights Ken in Street Fighter 2

Gameplay

Street Fighter 2 features a roster of memorable characters, each with unique fighting styles and special moves. Players can choose from a variety of fighters, including Ryu, Ken, Chun-Li, and Guile, and compete in one-on-one battles. The game’s mechanics are deep and strategic, with a focus on timing, combos, and counterattacks. Each match requires skill and precision, offering a rewarding experience for both casual and competitive players.

Graphics and Sound

The game’s graphics were exceptional for its time, with detailed character sprites and smooth animations that brought the fighters to life. The environments are equally impressive, with stages set in diverse locations around the world. The soundtrack features iconic themes for each character, enhancing the game’s atmosphere and intensity.

Reception and Legacy

Street Fighter 2 was a groundbreaking title that received critical acclaim and commercial success. Mean Machines Sega noted, “Street Fighter 2 is the pinnacle of fighting games, delivering unmatched depth and excitement.” It played a significant role in popularizing the fighting game genre and has influenced countless games since its release. The Mega Drive version remains a beloved classic, offering a timeless experience for fans of competitive fighting games.


4. Gunstar Heroes

The MegaDrive’s cult Run & Gun game

Gunstar Heroes, developed by Treasure and released in 1993, is celebrated for its chaotic, run-and-gun gameplay that provided endless entertainment.

Gunstar Heroes Megadrive
Typically manic action in Gunstar Heroes

Gameplay

Players navigate through intense levels, using a variety of weapons to defeat hordes of enemies. The game’s controls are fluid and responsive, allowing for precise shooting and acrobatic maneuvers. One of the standout features is the cooperative gameplay mode, which allows two players to tackle the game’s challenges together. The levels are diverse and creatively designed, with each one offering unique obstacles and enemies.

Graphics and Sound

Gunstar Heroes features vibrant, colorful graphics with detailed sprites and dynamic effects. The visual presentation is enhanced by smooth animations and explosive action, creating an immersive experience. The game’s soundtrack is equally engaging, featuring energetic tracks that complement the fast-paced gameplay.

Reception and Legacy

The game received widespread acclaim for its innovative design, cooperative gameplay, and high production values. GameFan magazine praised it, stating, “Gunstar Heroes is an explosive mix of creativity and pure fun, setting a new standard for action games.” Gunstar Heroes remains a beloved title among run-and-gun enthusiasts and is considered one of the best games on the Mega Drive. Its legacy continues to inspire developers and gamers, showcasing the timeless appeal of creative and dynamic gameplay.


3. Phantasy Star 4

The Best Megadrive RPG

Phantasy Star 4, developed by Sega and released in 1993, offered a deep and engaging experience for RPG enthusiasts. This epic space opera combined rich storytelling with engaging turn-based combat, making it a standout title on the Mega Drive.

Phantasy Star IV Megadrive Montage

Gameplay

Phantasy Star 4 features a complex narrative set in the Algol Star System. Players control a party of characters, each with unique abilities and backgrounds, as they navigate through vast worlds and unravel the mysteries of the storyline. The gameplay focuses on turn-based combat, exploration, and character development. Players can engage in strategic battles, use powerful techniques, and customize their party’s abilities to overcome challenges.

Graphics and Sound

The game’s pixel art is beautifully detailed, bringing the diverse environments and characters to life. The visual design is complemented by dynamic animations and atmospheric effects. The soundtrack, composed by Izuho Numata and Masaki Nakagaki, features memorable tunes that enhance the emotional and epic moments of the game.

Reception and Legacy

Phantasy Star 4 received critical acclaim for its compelling narrative, deep gameplay mechanics, and high production values. Sega Pro magazine declared, “Phantasy Star 4 is a masterpiece of RPG design, offering a rich and immersive experience that stands the test of time.” It is considered one of the best RPGs on the Mega Drive and has influenced many subsequent titles in the genre. The game’s legacy endures, with fans continuing to celebrate its innovative design and storytelling.


2. Streets of Rage 2

The greatest scrolling beat-em up for the Megadrive

Streets of Rage 2, developed by Sega and released in 1992, elevated the beat ’em up genre with its refined gameplay and engaging soundtrack. It remains a classic title on the Mega Drive, known for its intense action and cooperative gameplay.

Streets of Rage 2 Megadrive

Gameplay

Players can choose from a variety of characters, each with unique move sets and fighting styles. The game focuses on hand-to-hand combat, allowing players to perform a range of attacks, combos, and special moves. The cooperative mode enhances the gameplay experience, allowing two players to team up and take down enemies together. The levels are creatively designed, offering a mix of street brawls, boss battles, and interactive environments.

Graphics and Sound

Streets of Rage 2 features smooth controls, detailed graphics, and fluid animations that bring the urban environments to life. The game’s visual design is complemented by a killer soundtrack composed by Yuzo Koshiro, featuring iconic tracks that still resonate with players today.

Reception and Legacy

The game was highly praised for its engaging gameplay, memorable music, and high production values. Mean Machines Sega magazine stated, “Streets of Rage 2 is the definitive beat ’em up, with unparalleled action and an unforgettable soundtrack.” Streets of Rage 2 is considered one of the best beat ’em up games ever made and has influenced many titles in the genre. Its legacy endures, with fans continuing to celebrate its innovative design and cooperative gameplay.


1. Sonic the Hedgehog 2

The best Megadrive game

Sonic the Hedgehog 2, developed by Sega and released in 1992, is perhaps the most iconic title on the Mega Drive. This game offers fast-paced gameplay, memorable levels, and introduced the beloved character Tails.

Sonic the Hedgehog 2 Megadrive

Gameplay

Players join Sonic and Tails on their quest to stop Dr. Robotnik from taking over the world. The game’s mechanics focus on speed and precision platforming, with players navigating through a variety of levels filled with enemies, obstacles, and secrets. The addition of the spin dash move added a new layer of speed and excitement, allowing players to blast through obstacles and enemies with ease.

Graphics and Sound

Sonic the Hedgehog 2 features vibrant, colorful graphics with detailed level design and smooth animations. The environments are diverse, ranging from the industrial Chemical Plant Zone to the neon-lit Casino Night Zone. The game’s soundtrack, composed by Masato Nakamura, is iconic, featuring memorable tracks that enhance the fast-paced gameplay.

Reception and Legacy

The game received critical acclaim for its innovative gameplay, high production values, and memorable design. Sega Pro magazine declared, “Sonic the Hedgehog 2 is the pinnacle of platform gaming, offering an exhilarating experience that remains unmatched.” Sonic the Hedgehog 2 played a significant role in solidifying Sonic as a flagship character for Sega and has influenced countless platformer games since its release. The game’s legacy endures, with fans continuing to celebrate its timeless appeal and exhilarating gameplay.

Revisiting the best ever Megadrive games

These ten games represent the best of the Sega Mega Drive, each contributing to the console’s enduring legacy. From fast-paced platformers and action-packed adventures to deep RPGs and intense beat ’em ups, these titles showcase the diversity and innovation that defined the 16-Bit era.

10 reasons why the BBC Micro was an underated classic

The BBC micro has some passionate fans, but it never really managed to generate the sort of passion reserved for some of the more popular home computers of the early 80’s such as the Sinclair ZX Spectrum.

BBC Micro
BBC Micro

Maybe it was the association with the BBC, maybe the fact that it was used in schools, perhaps the price tag put people off, whatever the reason, it just doesn’t seem to attract the kind of fanatic devotion that surrounds other home computers of the time.

I am here to set the story straight, and put my case for why the BBC was a true classic and deserves a loftier place in the annuls of home computer gaming history.

1) The Graphics

mr ee! for the BBC Micro
mr ee! for the BBC Micro

Whilst Spectrum owners had to put up with with a single graphics mode and some fairly horrific attribute clash (only 2 colours could be displayed in any 8 x 8 square of pixels), the BBC had multiple graphics modes, and was able to replicate arcade games of the time very accurately and in full colour. Arcade perfect clones of Frogger, Defender, Pac Man, Space Panic and Donkey Kong were therefore possible, all running at full speed and providing the closest thing to the arcade at home.

2) The Sound

Simple one this, 4 sound channels on the BBC meant that some pretty good sound effects and music could be played simultaneously. The Spectrum could only claim one sound channel, resulting in the strange kind of warbling bleep and white noise mixture that accompanied most Spectrum games. There were add-on packs for the Spectrum in an attempt to address the sound limitations but nothing that really became a standard for gamers.

3) Great arcade conversions

Before copyright infringement was a major issue for games developers, it was possible to produce fairly blatant rip offs of arcade games and not even have to change the name – Defender being a great example on the BBC. The speed, sound and graphical ability of the BBC micro meant that games could be reproduced with a level of accuracy not possible on any other home platform of the time. My personal favourite is Mr Ee!, a perfect rendition of the popular arcafe game Mr Do!, and the main reason for me buying a BBC micro. It may seem basic by today’s standards, but you just couldn’t get this close to the 80’s arcades without braving a trip to Southend.

4) A proper keyboard

Anyone familiar with the Spectrum will declare their love / hate relationship with the rubber keyboard. With almost no feedback, and only a click to tell you you have managed to press a key, it also required a maddening combination of CTRL, SHIFT, ALT and CAPS to achieve the most basic of data entry. Contrast this with the BBC, with a full keyboard more like a word processor, and keys robust enough to take a hammering from unruly schoolkids, it made the perfect programming device, and allowed for great control in multi-key games such as Elite and Revs.

5) Disk drive connectivity

Unlike the Spectrum, which had to make do with temperamental cassettes to load games, the BBC had a proper disk interface. This allowed 3rd party 5 1/4 inch floppy disk drives to be utilised in order to store programs or load commercial games in the (relative) blink of an eye. Remember that at this time there were no internal hard drives, so when you turned on your home computer it was like you had never used it on before, with no recollection of your previous visits.

The Spectrum had a micripodrive later in life, as well as a Rom interface, neither of which were a massive commercial success. Chalk one up to the Beeb!

6) BBC Basic

Back in the day before Visual Basic, context sensitive help and predictive typing, there was BBC Basic. A great learning tool, you could type hundreds of lines of code and store them on tape or disk for later use, with a full parser built in to trap errors along the way. Contrast this with the Spectrum and its “parse as you go” coding, and horrible keypress combinations, it took forever to enter even the most simple code. God help anyone who attempted to type in a game from a magazine (yes you could do that), 4 hours later and the code would not work, or the Spectrum would crash and you would lose the lot.

7) Educational value

The main reason for the existance of the BBC Micro was its selection as part of a national programme for education of IT in schools. Many adults in the UK today will site their first real computer experience being with the BBC Micro, learning to program using BASIC or LOGO, or solving puzzles like the Tower of Hanoi.

Beating an alternative offering from Sinclair in the selection process, the BBC Micro can claim unique educational value as a home computer. Fortunate students could convince their parents to shell out the 300-400 quid required buy a BBC Micro, purely for the educational advantage offered to them (not to play games, no that was purely a fringe benefit). Being the local “computer expert” when I was at school, I would often be asked by frustrated parents to come around and “fix” a wayward BBC for them.

I even completed my A level computing project on a BBC Master system, as it was used at my 6th form college.

8) Launchpad for some classic retro games

I have raved about the arcade clones released on the BBC, but it was also home to some classic original games. Take your pick from puzzler Repton, space trading game Elite (released first on the BBC), platformer Frak!, racing simulation Revs and shooter Strykers Run. There were some very loyal software developers for the BBC, most notably Superior Software and MicroPower, who alongside in-house team Acornsoft produced the vast majority of the games on offer.

Elite BBC Micro

Check out http://www.bbcmicrogames.com/index.html for some great reviews of classic BBC titles.

Of course the BBC could never challenge the Spectrum for the volume or variety of games available, but it did host some unique titles that were not (or could not) be ported to other home computers of that era.

9) Grange Hill

The BBC Micro on Grange Hill

You may think I’m just running out of reasons, but no, the BBC Micro was (probably) the only home computer to ever appear on 80’s childrens TV show Grange Hill. The program was famous for kick starting the careers of stars such as Todd “Mark Fowler” Carty, and er that teacher bloke that was the baddie in Star Wars… and many others.

Respect is due.

10) Fred Harris and Computer Live!

Whilst not a feature of the machine itself, the BBC dedicated an entire TV series to the machine, called Computer Live, featuring eccentric presenter Fred Harris. It was the BBC who commisioned the creation of the machine in the first place, as part of their educational mission to bring computing knowledge to the masses. The show highlighted the many ways a home computer could be used to manage finances, help with word processing, solve logistical problems and even play games (admittedly this was mainly chess). No other machine at the time can boast a companion TV programme!

Top 10 Spectrum Games: the best Spectrum games ever!

Games every ZX Spectrum owner should play

Every Spectrum owner will have had their own personal favourites on Sinclair’s popular home computer, and I have drawn up a list of what I believe to be the best. My Spectrum Top 10 is based on my experiences of innovative games, that even 30 years later will spark fond memories of the fantastic little machine.

ZX Spectrum Computer
The colourful ZX Spectrum

You could claim that I have made some noteable exclusions, such as footballing classic Match Day, perennial favourite 3D Death Chase, and various games featuring the Spectrum mascot Dizzy. All I can say is that this is my list, and I have my reasons for every game included here.

I have also included a mix of 16k and 48k Spectrum games, as I owned both versions and early arcade titles that fit into the smaller memory could be just as good as the (relatively) memory hungry versions. Remember this is a time when their were no hard drives, every game had to be loaded from tape (or usometimes micro-drive) directly into memory whenever you wanted to play.

So after much deliberation, here are my Top 10 Spectrum games…

10 – Jet Set Willy

Every Spectrum owner will have played one of Matthew Smith’s classic Spectrum platformers starring Miner Willy. The first game, Manic Miner, was a sensation and its sequel, Jet Set Willy was even better.

Jet Set Willy for ZX Spectrum
Jet Set Willy navigates the Landing

Having made his money in the first game, Miner Willy has bought a huge mansion and held the mother of all parties. Before he can go to bed, the housekeeper is inisiting on him tidying up the place, requiring him to explore the many rooms of the mansion and collect various misplaced objects.nothing will top this game for addictivity, fluent graphics, responsiveness and sheer imagination

The first really good attempts at a platformer on the Spectrum, these games featured many tricky hazards including conveyer belts, melting walkways, devious enemies and also required some pixel perfect jumping skills. Jet Set Willy improved on the linear nature of the first game by allowing free movement between the rooms of the mansion, creating a truly unique sequel.

“…nothing will top this game for addictivity, fluent graphics, responsiveness and sheer imagination”

CRASH! Magazine 1984

9 – Knight Lore

This was the first game from Ultimate to feature the innovative Filmation graphics engine, which enabled rendering a game world in isometric 3d. This viewpoint was subsequently used in a number of classic Spectrum games including Head over Heels and Batman.

Knight Lore ZX Spectrum
Sabreman returns in an isometric adventure

Knight Lore itself was the third in the series of Sabreman games, this time our hero suffering from a nasty case of Lycanthropy, resulting in him spending half the game in werewolf form as he explores a huge castle seeking a cure. Each room of the castle featured puzzles and obstacles to overcome, in order to access the ingredients required to place in a central cauldron and create a potion. A smash at the time, Knight Lore was a huge leap ahead in terms of graphics on the Spectrum, and set a standard for other games to follow.

8 – Atic Atac

At the time this “haunted mansion” themed game seemed epic, a colourful and action packed game like nothing before it on the Spectrum. Your mission was to play as one of three medieval characters, each with different skills and different routes that must be taken through the game. Find the various pieces of key, avoid or kill the numerous monsters, and fight your way to the exit. This game featured some great graphics, shown from a top-down perpective, and some well animated creatures – but my favourite component was the chicken based life-meter which shows your character’s health.

Exploring the basement in Atic Atac

One of many Spectrum games that required you to draw a map as you progressed in order to remember your way the next time, often resulting in lots of bits of A4 paper selotaped together as your map grew ever larger and more complicated.

Click here for the full review

7 – Underwurlde

The sequel to Sabre Wulf, Underwurlde transported the hero Sabreman to a underground world, which saw him turned on his side and become a platformer rather than a top-down adventure.

Underwurlde Spectrum
Sabreman is back in Underwurlde

Much like Atic Atac and Sabre Wulf before it, the gameplay required you to explore a complex series of rooms, avoid baddies, and find specific items (in this case weapons) in order to escape. Along the way Sabreman would be required to jump gaps, climb ropes and ride on bubbles in order to traverse the huge maze of over 500 screens.

Some might say 3 Sabreman games in the the Top 10 but each had a different graphical style and unique gameplay elements that merit their inclusion.

“…it’s a totally original game that will keep you enthralled for ages”

CRASH! Magazine 1984

6 – Skool Daze

Another game that could really only work in the UK, Skool Daze was the closest thing to a Spectrum version of popular 80’s TV show, Grange Hill. Your mission was to survive the various challenges that school threw at you, from grumpy teachers through to evil bullies, and uncover the combination to the school safe, which held an incriminating report card. Get caught using your catapult, or any other number of misdemeanors, and you will be given lines, too many lines and you are expelled.

Skool Daze for ZX Spectrum
Bunking off in Skool Daze

Another game featuring classic British humour, this was a unique game concept that was platformer, simulation, puzzle and adventure in equal parts, and a firm favourite with many Spectrum owners.

5 – Daly Thomson’s Decathlon

Ocean – 1984

Famous for its ability to destroy joysticks, Daly Thomson’s Decathlon was a clone of the Track & Field arcade game, which required players to bash buttons and waggle joysticks furiously in order to make the on screen characters run, jump and throw their way to athletic victory.

Daley Thompson’s Decathlon
Decathlon – breaking keyboards since 1984

Ocean’s version for the Spectrum featured popular decathlete Daley Thomson, and gave the player the opportunity to take part in all 10 events. The game featured some great animation, although slightly strange graphics in that the black Olympian was portrayed as an all-white sprite – probably more due to the limited colour palette and attribute clash issues of the humble spectrum than anything else. My personal favourite was the Javelin, which required maximum speed and just the right throwing angle in order to get a qualifying throw.

A great game and must feature in any Spectrum fan’s Top 10 list.

Click here for the full review

4 – Sabre Wulf

The third game from Ultimate in my Spectrum Top 10 game, this featured the first outing of Sabreman, reappearing in Underwurlde, in wolf form in Knight Lore, and finally as a wizard in Pentagram.

Sabre Wulf ZX spectrum screen
Sabre Wulf ZX Spectrum Screenshot

Sabre Wulf was an adventure set in a huge flick-screen world of lush vegetation, back in the day when there were no maps on your head up display, if you wanted to find your way through the many screens you had to get busy with a pencil and paper. Avoid the jungle critters, collect 4 pieces of the amulet and you were free, but not without a long battle with numerous enemies and a lot of back-tracking through the game’s 256 screens. An obvious inclusion for my list of Top 10 Spectrum games.

My full review of Sabre Wulf can be found here.

3 – Everyone’s a Wally

Microgen released the much loved series of platform / adventure games featuring the affable Wally on a number of platforms including the Spectrum. All of these games featured large colourful sprites and challenging gameplay, culminating in this version which allowed players to adopt the personas of various members of the Week family.

Everyone’s a Wally Spectrum
Punk Wally on the prowl

Each had special skills which had to be used to full effect in order to solve the various puzzles required to complete the game, and each had their own health bar which had to be independently maintained. A novel game with some innovative features, most Spectrum owners will have at least one Wally game in their collection.

2 – 3D Ant Attack

Before Ultimate kicked off the craze for isometric adventure games, Quicksilva gave us 3D Any Attack. Set in a scrolling isometric 3D world (think Zaxxon with movement in 4 diagonal directions), the objective was to rescue your partner, boy or girl depending on your chosen character. Avoid the giant ants, and climb ever more complex structures to locate your mate and escape the city, armed only with a few grenades with which to stun the overgrown insects.

3D Ant Attack Spectrum
Bloody big ants attacking you

Another unique Spectrum game, this was a great retro memory for me and still playable today.

1 – Chuckie Egg

This game was available on a number of platforms, and everyone has their favourite, but I loved the Spectrum version. As a farmer charged with collecting eggs from around a multi level henhouse, you used some fairly atheltic running and jumping skils to navigate the various levels and platforms whist avoiding the resident hens. Take too long to complete the level and the Boss Chicken would escape his cage and chase you around the level.

Chuckie Egg ZX Spectrum
Henhouse Harry plays Chuckie Egg

Some frenetic gameplay and excellent controls ensured that an apparently simple platformer became an enduring Spectrum classic and a dead cert Top 10 inclusion.

Was the Spectrum version really better than the BBC Micro version? Find out here!

The best Spectrum Games that didn’t make the top 10

There were so many exceptional games for the ZX Spectrum that they couldn’t all make it into my top 10. Developers such as Ultimate Play The Game and Ocean produced so many fantastic games that they probably deserve a Top 10 in their own right.

Here are some that could easily have made it into the top 10 list:

  • Manic Miner – the original platformer from Matthew Smith, and the first appearance of Miner Willy. But I could only have one Willy in the top 10, and it’s the Jet Set one that pips it.
  • JetPac – a classic early Ultimate game best described as a “platform shooter in space” and featuring slick multi-coloured graphics. The title really showed what could be achieved with only 16k of memory. Check out my review of this classic Spectrum game
  • R-Type – an amazing reproduction of Irem’s seminal horizontal scrolling arcade shooter, it has so much detail that each level had to be loaded separately as it couldn’t all fit in 48k

I hope that has inspired you to try some of these games for yourself, they may be 40 years old but they are still playable today.