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Battlezone retro arcade game review

Battlezone: The Original Tank Game

Battlezone was a truly unforgettable game from the early days of the arcades, that saw you in control of a tank in a 3D battle against enemy vehicles and space ships, set in a dali-esque landscape of cubes and pyramids.

Battlezone Arcade animated gif
Battlezone Arcade gameplay from a real cabinet

Battlezone used wireframe vector graphics technology, the same technology that was used in the classic Asteroids, and perfected in the original Star Wars Arcade game. Rather than using a matrix of dots on the screen to make up an image, as used in more common “raster” screen technology, vector screens drew lines directly onto the screen using the cathode ray. The phosphor on the screen glowed just long enough for the line to appear solid and the ray had a chance to redraw the next frame, hence the slight flicker associated with the technology. Due to framerate issues it was impossible to draw solid blocks of colour, hence the characteristic wireframe look to all vector games.

Battlezone was the first 3D Arcade Game

Whereas Asteroids was a 2D experience, Battlezone cretaed a 3D world where objects were continually redrawn based on the relative position of the tank, allowing you to drive towards and past them. Through clever use of parallax scrolling, where wireframe 3D objects in the foreground moved at different speeds to the mountains in the background, the Battlezone playfield also had a sense of depth and distance.

Battlezone Arcade Cabinet
Battlezone Arcade Cabinet

The control system was unique in that you had two parallel joysticks which controlled the two tank tracks, so pushing both forwards moved you forwards, push one to turn left or right, or opposite ways for a fast turn. The cabinet also featured a periscope-like hole through which you viewed the screen. This combined with the 3d had the effect of making the game very immersive, for a while you really were driving a tank.

How do I beat Battlezone?

The trick was to use the terrain to hide behind objects whilst waiting for the enemy to drift into your sights. To help with positioning you had a radar that showed the location of enemies, and due to the slow pace of the tanks, you often found yourself in a race with your opponent to rotate to the correct firing position and get your shot in first – too early on the trigger and you might miss, too late and you would be hit. Being shot yourself resulted in your tank being destroyed, indicated by an explosion and the screen being “cracked”, much better than just saying “game over”.

Full size Battlezone Arcade Cabinet with Periscope
Full size Battlezone Arcade Cabinet

Reputedly used by the American military for tank training, this game was an instant classic and was converted into home ports for the Atari 2600 and also for PC (DOS) amongst others. I recently downloaded a great ipad port called VectorTankX which is well worth checking out.

Dec 2011 – Atari did eventually notice the similarity between Battlezone and the VectoTankX game, and have had it removed from the ipad store. Shame as this was a great app.

Top 10 Spectrum Games: the best Spectrum games ever!

Games every ZX Spectrum owner should play

Every Spectrum owner will have had their own personal favourites on Sinclair’s popular home computer, and I have drawn up a list of what I believe to be the best. My Spectrum Top 10 is based on my experiences of innovative games, that even 30 years later will spark fond memories of the fantastic little machine.

ZX Spectrum Computer
The colourful ZX Spectrum

You could claim that I have made some noteable exclusions, such as footballing classic Match Day, perennial favourite 3D Death Chase, and various games featuring the Spectrum mascot Dizzy. All I can say is that this is my list, and I have my reasons for every game included here.

I have also included a mix of 16k and 48k Spectrum games, as I owned both versions and early arcade titles that fit into the smaller memory could be just as good as the (relatively) memory hungry versions. Remember this is a time when their were no hard drives, every game had to be loaded from tape (or usometimes micro-drive) directly into memory whenever you wanted to play.

So after much deliberation, here are my Top 10 Spectrum games…

10 – Jet Set Willy

Every Spectrum owner will have played one of Matthew Smith’s classic Spectrum platformers starring Miner Willy. The first game, Manic Miner, was a sensation and its sequel, Jet Set Willy was even better.

Jet Set Willy for ZX Spectrum
Jet Set Willy navigates the Landing

Having made his money in the first game, Miner Willy has bought a huge mansion and held the mother of all parties. Before he can go to bed, the housekeeper is inisiting on him tidying up the place, requiring him to explore the many rooms of the mansion and collect various misplaced objects.nothing will top this game for addictivity, fluent graphics, responsiveness and sheer imagination

The first really good attempts at a platformer on the Spectrum, these games featured many tricky hazards including conveyer belts, melting walkways, devious enemies and also required some pixel perfect jumping skills. Jet Set Willy improved on the linear nature of the first game by allowing free movement between the rooms of the mansion, creating a truly unique sequel.

“…nothing will top this game for addictivity, fluent graphics, responsiveness and sheer imagination”

CRASH! Magazine 1984

9 – Knight Lore

This was the first game from Ultimate to feature the innovative Filmation graphics engine, which enabled rendering a game world in isometric 3d. This viewpoint was subsequently used in a number of classic Spectrum games including Head over Heels and Batman.

Knight Lore ZX Spectrum
Sabreman returns in an isometric adventure

Knight Lore itself was the third in the series of Sabreman games, this time our hero suffering from a nasty case of Lycanthropy, resulting in him spending half the game in werewolf form as he explores a huge castle seeking a cure. Each room of the castle featured puzzles and obstacles to overcome, in order to access the ingredients required to place in a central cauldron and create a potion. A smash at the time, Knight Lore was a huge leap ahead in terms of graphics on the Spectrum, and set a standard for other games to follow.

8 – Atic Atac

At the time this “haunted mansion” themed game seemed epic, a colourful and action packed game like nothing before it on the Spectrum. Your mission was to play as one of three medieval characters, each with different skills and different routes that must be taken through the game. Find the various pieces of key, avoid or kill the numerous monsters, and fight your way to the exit. This game featured some great graphics, shown from a top-down perpective, and some well animated creatures – but my favourite component was the chicken based life-meter which shows your character’s health.

Exploring the basement in Atic Atac

One of many Spectrum games that required you to draw a map as you progressed in order to remember your way the next time, often resulting in lots of bits of A4 paper selotaped together as your map grew ever larger and more complicated.

Click here for the full review

7 – Underwurlde

The sequel to Sabre Wulf, Underwurlde transported the hero Sabreman to a underground world, which saw him turned on his side and become a platformer rather than a top-down adventure.

Underwurlde Spectrum
Sabreman is back in Underwurlde

Much like Atic Atac and Sabre Wulf before it, the gameplay required you to explore a complex series of rooms, avoid baddies, and find specific items (in this case weapons) in order to escape. Along the way Sabreman would be required to jump gaps, climb ropes and ride on bubbles in order to traverse the huge maze of over 500 screens.

Some might say 3 Sabreman games in the the Top 10 but each had a different graphical style and unique gameplay elements that merit their inclusion.

“…it’s a totally original game that will keep you enthralled for ages”

CRASH! Magazine 1984

6 – Skool Daze

Another game that could really only work in the UK, Skool Daze was the closest thing to a Spectrum version of popular 80’s TV show, Grange Hill. Your mission was to survive the various challenges that school threw at you, from grumpy teachers through to evil bullies, and uncover the combination to the school safe, which held an incriminating report card. Get caught using your catapult, or any other number of misdemeanors, and you will be given lines, too many lines and you are expelled.

Skool Daze for ZX Spectrum
Bunking off in Skool Daze

Another game featuring classic British humour, this was a unique game concept that was platformer, simulation, puzzle and adventure in equal parts, and a firm favourite with many Spectrum owners.

5 – Daly Thomson’s Decathlon

Ocean – 1984

Famous for its ability to destroy joysticks, Daly Thomson’s Decathlon was a clone of the Track & Field arcade game, which required players to bash buttons and waggle joysticks furiously in order to make the on screen characters run, jump and throw their way to athletic victory.

Daley Thompson’s Decathlon
Decathlon – breaking keyboards since 1984

Ocean’s version for the Spectrum featured popular decathlete Daley Thomson, and gave the player the opportunity to take part in all 10 events. The game featured some great animation, although slightly strange graphics in that the black Olympian was portrayed as an all-white sprite – probably more due to the limited colour palette and attribute clash issues of the humble spectrum than anything else. My personal favourite was the Javelin, which required maximum speed and just the right throwing angle in order to get a qualifying throw.

A great game and must feature in any Spectrum fan’s Top 10 list.

Click here for the full review

4 – Sabre Wulf

The third game from Ultimate in my Spectrum Top 10 game, this featured the first outing of Sabreman, reappearing in Underwurlde, in wolf form in Knight Lore, and finally as a wizard in Pentagram.

Sabre Wulf ZX spectrum screen
Sabre Wulf ZX Spectrum Screenshot

Sabre Wulf was an adventure set in a huge flick-screen world of lush vegetation, back in the day when there were no maps on your head up display, if you wanted to find your way through the many screens you had to get busy with a pencil and paper. Avoid the jungle critters, collect 4 pieces of the amulet and you were free, but not without a long battle with numerous enemies and a lot of back-tracking through the game’s 256 screens. An obvious inclusion for my list of Top 10 Spectrum games.

My full review of Sabre Wulf can be found here.

3 – Everyone’s a Wally

Microgen released the much loved series of platform / adventure games featuring the affable Wally on a number of platforms including the Spectrum. All of these games featured large colourful sprites and challenging gameplay, culminating in this version which allowed players to adopt the personas of various members of the Week family.

Everyone’s a Wally Spectrum
Punk Wally on the prowl

Each had special skills which had to be used to full effect in order to solve the various puzzles required to complete the game, and each had their own health bar which had to be independently maintained. A novel game with some innovative features, most Spectrum owners will have at least one Wally game in their collection.

2 – 3D Ant Attack

Before Ultimate kicked off the craze for isometric adventure games, Quicksilva gave us 3D Any Attack. Set in a scrolling isometric 3D world (think Zaxxon with movement in 4 diagonal directions), the objective was to rescue your partner, boy or girl depending on your chosen character. Avoid the giant ants, and climb ever more complex structures to locate your mate and escape the city, armed only with a few grenades with which to stun the overgrown insects.

3D Ant Attack Spectrum
Bloody big ants attacking you

Another unique Spectrum game, this was a great retro memory for me and still playable today.

1 – Chuckie Egg

This game was available on a number of platforms, and everyone has their favourite, but I loved the Spectrum version. As a farmer charged with collecting eggs from around a multi level henhouse, you used some fairly atheltic running and jumping skils to navigate the various levels and platforms whist avoiding the resident hens. Take too long to complete the level and the Boss Chicken would escape his cage and chase you around the level.

Chuckie Egg ZX Spectrum
Henhouse Harry plays Chuckie Egg

Some frenetic gameplay and excellent controls ensured that an apparently simple platformer became an enduring Spectrum classic and a dead cert Top 10 inclusion.

Was the Spectrum version really better than the BBC Micro version? Find out here!

The best Spectrum Games that didn’t make the top 10

There were so many exceptional games for the ZX Spectrum that they couldn’t all make it into my top 10. Developers such as Ultimate Play The Game and Ocean produced so many fantastic games that they probably deserve a Top 10 in their own right.

Here are some that could easily have made it into the top 10 list:

  • Manic Miner – the original platformer from Matthew Smith, and the first appearance of Miner Willy. But I could only have one Willy in the top 10, and it’s the Jet Set one that pips it.
  • JetPac – a classic early Ultimate game best described as a “platform shooter in space” and featuring slick multi-coloured graphics. The title really showed what could be achieved with only 16k of memory. Check out my review of this classic Spectrum game
  • R-Type – an amazing reproduction of Irem’s seminal horizontal scrolling arcade shooter, it has so much detail that each level had to be loaded separately as it couldn’t all fit in 48k

I hope that has inspired you to try some of these games for yourself, they may be 40 years old but they are still playable today.

Donkey Kong Game & Watch by Nintendo

Nintendo’s most famous (if not the first) arcade game needs very little introduction, but the origin of the Game & Watch is less well known. Gunpei Yokoi, the Japanese creator of the Game & Watch series, as well as the Gameboy, got his inspiration whilst riding a commuter train, and watching a fellow passenger playing with an LCD calculator.

Donkey Kong Game & Watch
Donkey Kong Game & Watch
What if the same technology for displaying the digits on the calculator could be used to display character sprites?

Nintendo have proved over the years that existing technology, used in a novel way, can create all new products and markets – just look at the wii, not the best graphics, or the most polygons, but by incorporating accelerometers into the handset, created a whole new games market.. By creating a large LCD display, filling it with character sprites, and simulating movement by turning the sprites ion and off in n sequence, the Game & Watch was born.

Early games were simple affairs, games like Fire! which tasked you with catching falling victims from a burning building, using simple left and right controls and a single LCD screen. Later games became more elaborate, with the famous Nintendo D pad being used for controlling characters, and a novel double screen model which allowed play to carry across a larger area.

The most popular of these twin screen games was Donkey Kong, an incredibly faithful (given the limited graphics capability) conversion of the arcade game, and the first appearance of Mario. Looking like a small orange DS, the game flipped open on a hinge to access the screens and controls (D pad and jump). By colouring the rear of the screen to create the girders of the building, and also the ladders, the LCD screen itself could be used to display mario running, jumping over barrels, and even using a hammer. There was also a Kong graphic waiting at the top for you – albeit with a different mechanism for defeating him, involving jumping on a crane and pulling out pins to destroy the platform Kong is stood on.

See my history of Donkey Kong here!

At the time I remember playing a friend’s version of Donkey Kong, and not being able to afford one myself, being very jealous of his ability to carry this fantastic game around with him. About 5 years ago, I was browsing ebay and found one of these games for sale, and a week later it was in my hands, looking like it was made yesterday. Due to robust construction and use of watch batteries, these games are incredibly durable, and many early examples are still in existance.

There are many avid collectors out there, their mission to collect the 59 different versions of Game & Watch that were made throughout the 80’s and early 90’s, but I just wanted to get my hands on the one game I couldn’t have all those years ago. This has now been joined by other classic handheld games from Grandstand, CGL, Bandai and Tomy in my collection, but due to the gameplay Donkey Kong is still the one I return to the most.